Kashyyyk

Fleet Mission

Enemies:
Executrix: Scythe, Tie Fighter, Tie Advanced
Note: 2 additional Tie Fighters spawn due to Scythe unique
Reinforcements: Tie Interceptor

Profundity
S: Millennium Falcon, Outrider, Rebel Y-Wing
R: Bistan U-Wing, Cassian U-Wing, Phantom II
        

Mara Jade Combat Mission

Enemies:
Wave 1: Stormtrooper Commander, Scout Trooper, Stormtrooper, Recon Stormtrooper
Wave 2: Mara Jade, Purge Trooper [x2], Stormtrooper Commander, Stormtrooper, Recon Stormtrooper

Leia Organa
Captain Rex, Drogan, R2-D2, and any 5th

Boss Nass [Tarpals Omicron] 
Jar Jar, Captain Tarpals [o], Boombadier, Phalanx

Jedi Knight Luke
Jedi Master Luke, Jedi Knight Revan, Hermit Yoda, Grand Master Yoda
If you are not actively using Jedi Knight Cal Kestis, he is better than GMY. Try to span stuns as much as possible. When you kill an enemy, another enemy will get 100% turn meter. Try to time the stuns so that the only enemy unstunned is the one you just killed. This will prevent them from making attacks which HURT. Using JKL's granted ability at the end of wave 1 will allow him to go first in wave 2 and start the stuns.

Jedi Master Kenobi
Commander Ahsoka Tano, Snips, General Kenobi, General Anakin Skywalker
This is a challenge, but if you can time up the damage immunity on GK to be right before enemies take there turn, and he does not come out of it before, it is a cakewalk then.

Verified Auto Teams:
Recommend good mods and high gear levels for these teams.
Gungans (Omicron)
Mercenary Bad Batch (Omicron)
GL Ahsoka 
GL Luke with Ezra Exile
GL Leia
        

Imperial Officer Combat Mission

Enemies:
Wave 1: Stormtrooper Commander, Scout Trooper, Stormtrooper, Recon Stormtrooper
Wave 2: Imperial Officer, Stormtrooper Commander, Stormtrooper, Scout Trooper, Recon Stormtrooper, Tie Fighter Pilot

Jedi Knight Luke
Jedi Master Luke, Jedi Knight Revan, Hermit Yoda, Grand Master Yoda
If you are not actively using Jedi Knight Cal Kestis, he is better than GMY. Try to span stuns as much as possible. When you kill an enemy, another enemy will get 100% turn meter. Try to time the stuns so that the only enemy unstunned is the one you just killed. This will prevent them from making attacks which HURT. Using JKL's granted ability at the end of wave 1 will allow him to go first in wave 2 and start the stuns.

Jedi Knight Cal Kestis 
Grand Master Yoda, Kyle Katarn [o], Jedi Knight Anakin, General Anakin

GL Ahsoka Tano
Fulcrum, Hobo Ezra, Huyang, Sabine
Keep taunt on Ahsoka as much as possible and spam Fulcrum for damage. Can win on auto, but not gauranteed.

Jedi Master Kenobi
Commander Ahsoka Tano, Snips, General Kenobi, General Anakin Skywalker
This is a challenge, but if you can time up the damage immunity on GK to be right before enemies take there turn, and he does not come out of it before, it is a cakewalk then.

Verified Auto Teams:
Recommend good mods and high gear levels for these teams.
GL Luke with Ezra Exile
Jedi Cal (Omicron Lead)
Gungans (Omicron)
GL Ahsoka
GAS with Quadme
GL Kenobi
GL Leia 
Quadme
        

Wookie Combat Mission

Enemies:
Wave 1: Stormtrooper Commander, Scout Trooper, Recon Stormtrooper, Stormtrooper
Wave 2: Ninth Sister, Purge Trooper [x2]

Note: An Imperial Probe Droid spawns as part of the planet modifier

Tarfful 
Chewbacca, Veteran Smuggler Chewbacca, Vandor Chewbacca, Threepio and Chewie
Oops all Chewies. Autoable at R8 with great mods
        

Saw Special Mission

Enemies:
Wave 1: AT-ST Driver, Purge Trooper [x2], Imperial Officer, Stormtrooper
Wave 2: Stormtrooper Commander, Stormtrooper, Imperial Officer, Purge Trooper, AT-ST Driver

Note: An Imperial Probe Droid spawns as part of the planet modifier

Saw 
Cara Dune, Cassian Andor, Jynn Erso, Baze